[Wear-Hard] Perhaps a cheaper HMD
Imagesys33 at aol.com
Imagesys33 at aol.com
Thu Sep 6 23:40:19 EDT 2007
<<In my opinion, the minimum display rez that will actually capture attention
is probably native 720p HDTV (1280x720x24bpp).>>
Certainly QVGA, on which a simple clock face looks ragged, can only be useful
as a speedometer or heart rate monitor. As a video display it is rated
"suck".
SVGA gives a good enough image and will likely be the one that Makes It
Big... if ever people integrate enough useful functions to make a HMD worth wearing
in the mass market.
Say 40° diagonal FOV: any less feels like tunnel vision; any more just
can't be eye-scanned without muscle strain... and the optics becomes
cost-impractical. That's why a million night vision goggles have 40° FOV.
Say the eye's resolution limit at these modest light levels is about half
of the ultimate eye resolution... oh, about 2.4 arcsec. = 1/1000 of 40°.
So there is no (zero, nada) value in ever putting better than a 600x800
display in a 40° FOV HMD.
For anything less than SVGA -- either scale down the FOV to tunnel vision, or
learn to love jaggies.
Oliver
oliver at zyberwear.com
Zyberwear, Inc.
In a message dated 9/6/07 8:57:53 PM, friarzen at yahoo.com writes:
>
> The problem isn't that reasonably priced QVGA
> HMD's aren't available. The problem is that
> the market has now left this kind of niche
> display in the dust.
>
> QVGA does NOT appeal to the masses anymore.
> (It most certainly does not appeal to me!)
> Just look at the entire market that it now
> competes with: 1080p HDTVs, desktop 2560x1600
> hugemungus displays, 4-inch portable 800x480
> video players, etc. Consumers have been
> trained into "mo'megapixels, mo'better".
>
> The only way to prove that QVGA is a workable
> display size is to show that you can ONLY
> solve a cool problem by wearing a computer as
> apparel. This is the old "killer app" concept.
> And at this point, it has to be truely genre-
> busting to make an impact and still manage to
> make a fashion statement instead of a fashion
> faux pas. Otherwise people will just continue
> to fill their pockets with the ipodphone-
> gameboy combo and lug around a laptop when
> they actually need computer work done.
>
> "CPU-brick" size is no longer an issue, there
> are tons of sub-15 cubic-inch computers that
> sip milliwatts of power on-sale now, most
> with gobs of I/O. And people do have some
> familiarity with alternate input methods
> like d-pads, txting, wiimotes, graffiti, etc.
> The problem is nobody knows what to DO with
> all that cpu power when the only output
> channel everyone EXPECTS is an uber-highres
> display.
>
> Heck, I'm subconsiously irritated by my
> 1600x1024 work display because it isn't "big"
> enough to display a full 8.5x11 inch page
> without downsampling.
>
> In my opinion, the minimum display rez that
> will actually capture attention is probably
> native 720p HDTV (1280x720x24bpp). And to
> be really useful it will have to support all
> the crap that goes with that: VGA/DVI/HDMI
> and Winblows install disks. All without
> looking like a freak. This is because
> the only currently identified Killer App
> seems to be the ability to compute/watch
> por...er...movies without worrying who
> is looking over your shoulder. Not very
> impressive as Killer Apps go, really.
> (and anybody who says "but, what about
> truely mobile computing?" has never tried
> strapping a computer to a newbie and
> watched them proceed to walk into every
> coffee table/sharp object within 10 feet.
> Hilarious? Yes. Mainstream? No).
>
>
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