[Wear-Hard] On head mounted displays

Panthera Altaica draltaica at yahoo.com
Wed May 13 11:23:09 EDT 2009




--- On Wed, 5/13/09, Tony Havelka <tonyh at tekgear.com> wrote:

> > But none of these things are problems if you are
> watching the center 
> > of the screen. In fact, it might be better to focus
> your vision 
> > forward, and use some means of moving data in front of
> your 
> > accessible. Not just a headtracker to move your head
> around in a 
> > fanciful 3d simulation world, but a headtracker to pan
> around a 
> > desktop, or another method of bringing data to the
> front of vision. I 
> > shouldn't have to reach my eyes to the corners of the
> screen to see 
> > something. This will have to be part of my interface.
> But that's not how we naturally view the environment. 
> We move our eyes 
> first - they are the fastest things to move and they don't
> weigh much.  
> If there is something interesting, we engage our neck
> muscles to move 
> our much heavier head - bringing the scene into our Fovea
> for further, 
> fine detail, processing.  Keeping everything in our
> fovea all of the 
> time is not the way we view things naturally.

But that would be a good fit for a Stereographic interface.

Oh! Stereoscopic stereographic images.
That would be a good way to test if my theory of how vision works is right.

Anyone know of any Stereographic renderers?  preferably Open Source
 


      



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